 | Model, Sculpt and Texture a Demon-like Monster in 3ds Max and ZBrush – Day 3 (http://cg.tutsplus.com/tutorials/autodesk-3ds-max/model-sculpt-and-texture-a-demon-like-monster-in-3...) This is a multi-part 3ds max tutorial on creating a Demon-like ‘Lok Warrior’ with realistic muscle anatomy. On the first day of this 3ds max tutorial we created a base mesh for our character using poly modeling. On the second day, we took the mesh into ZBrush and sculpted the intricate muscle anatomy. Now today we will texture the creature and add the finishing touches to the artwork.
|  | Model, Sculpt and Texture a Demon-like Monster in 3ds Max and ZBrush – Day 2 (http://cg.tutsplus.com/tutorials/autodesk-3ds-max/model-sculpt-and-texture-a-demon-like-monster-in-3...) This is a multi-part 3ds max tutorial on creating a Demon-like ‘Lok Warrior’ with realistic muscle anatomy. In the first day of this 3ds max tutorial we created a base mesh for our character using poly modeling. Today we will take this mesh into ZBrush and sculpt intricate muscle anatomy. On day three we will texture the creature and add the finishing touches to the artwork.
|  | Model a High-Poly RPG Rocket Launcher in 3ds Max – Day 3 (http://cg.tutsplus.com/tutorials/autodesk-3ds-max/model-a-high-poly-rpg-rocket-launcher-in-3ds-max-d...) Because of the time constraints inherit to realtime video tutorials, it is usually almost impossible to find tutorials that deal with modeling large or very complex objects, as they would just take too much time to complete. Well not any more. In this mammoth, 3 day, nearly 10 hour long video 3ds max tutorial series, Chris Tate will give us an in-depth look at modeling a faithfully constructed, photorealistically precise high-poly RPG launcher and rocket using 3d Studio Max.
|  | Model a Detailed, High-Poly Camera in 3ds Max 2010 (http://cg.tutsplus.com/tutorials/autodesk-3ds-max/model-a-detailed-high-poly-camera-in-3ds-max/) This massive, 117 step 3ds max tutorial covers the entire process of modeling a detailed DSLR camera, that would be suitable for use as a high-poly scene object in a render, or for generating normal maps to be applied to an in-game model. We will also be going over some of the ins and outs of 3ds Max 2010′s new graphite modeling tools!
|  | ‘Quick Tip’ – How to Create Awesome Looking Imprints Using 3ds Max 2009 & Thinking Particles 3 (http://cg.tutsplus.com/tutorials/autodesk-3ds-max/quick-tip-how-to-create-realistic-imprints-using-3...) In this tutorial, you will learn how to create realistic imprints, such as tire tracks or footprints, on surfaces like snow, mud, or other deformable materials. This technique can be used on a variety of objects, rigid or deformable, or even adapted into other interesting variations of your own!
|  | Model a Stylish Eames Lounge Chair In 3ds Max (http://cg.tutsplus.com/tutorials/autodesk-3ds-max/model-a-stylish-eames-lounge-chair-in-3ds-max/) In this 3ds max tutorial we are going to model a 20th century design legend, the Eames Lounge Chair. The reason I chose this particular object are its different shapes and forms. It has both soft, organic pillows (with wrinkles) and a hard, defined structure that holds it all together, making it an excellent way to learn how to model both soft and hard structures.
|  | ‘Quick Tip’ – How to Create Cool Hair and Fur Effects in 3ds Max (http://cg.tutsplus.com/tutorials/autodesk-3ds-max/quick-tip-how-to-create-cool-hair-and-fur-effects-...) In this 3ds max tutorial we will take look at the Hair and Fur World Space Modifier in 3ds Max. We will learn how to set up the Hair and Fur modifier, how to make it react with the other character geometry, how to tweak it to get the results we want, and how to render out our final effect.
|  | Light and Render an Arch-Viz Style Outdoor Scene with V-Ray and 3ds Max (http://cg.tutsplus.com/tutorials/autodesk-3ds-max/light-and-render-an-arch-viz-style-outdoor-scene-w...) Apart from the default render engines that come with 3ds Max, several extra renderers are available. Of all the 3rd party renders on the market, however, V-Ray has proven time and time again to be the most popular. In this tutorial, you will be introduced to lighting and rendering an outdoor scene with V-Ray in 3DS Max.
|  | Model, Paint, and Animate a Realistically Stylised Eye In 3ds Max – Day 1 (http://cg.tutsplus.com/tutorials/autodesk-3ds-max/create-a-realistic-hand-painted-eye-in-3ds-max-and...) This is a multiple part video 3ds max tutorial on how to create simple, yet effective, 3d eyes that can be used in either CG illustrations, or animations. This series of tutorials will cover all of the steps that are necessary, from modeling and unwrapping, to texturing, to rigging, and eventually animating the eye.
|  | 3ds Max 2010: The Graphite Modeling Tools, Day 2 (http://cg.tutsplus.com/tutorials/autodesk-3ds-max/3ds-max-2010-the-graphite-modeling-tools-day-2/) 3ds Max 2010 introduces a vast array of new tools and features, not the least of which, are the new Graphite Modeling Tools. In this two part 3ds max tutorial video 3ds max tutorial series, professional game environment artist, Kaleb Aylsworth, will walk you through all of these new tools, and show you how to use them effectively in a practical, every day workflow.
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