 | Brushed metal using procedurals by Peter Åsberg (http://www.3dtotal.com/team/Tutorials/brushedmet/asberg_bmetal_01.asp)
|  | Advanced Materials - lighting (http://www.alzhem.com/_support/_tutorials/tutorial06_en.htm) In this tutorial, we will create many basic materials very useful explaining step by step what to do. This materials are plastic, wood, chromed metal, glass, metallic paint, water and velvet.
We will use VRay, but this 3ds max tutorial can be followed by another render engine users, as finalRender, Brazil or MentalRay.
|  | Brushed Metal Using Small Bumps (http://www.neilblevins.com/cg_education/brushed_metal/brushed_metal.htm) Brushed Metal is a metallic surface that's covered in small directional scratches that causes the metal's reflection to be blurred in a single direction (anisotropic). Before following this tutorial, please read my tutorials on Anisotropic Reflections and Chrome.
|  | Car Paint (3dsmax Material) (http://en.9jcg.com/comm_pages/blog_content-art-112.htm) In 3dsmax,The most trendy one is the metalized car paint with two specular highlights.
|  | Creating Shiny & Smooth Metals (http://www.designertoday.com/Tutorials/3ds.max/1599/Creating.Shiny.Smooth.Metals.discreet.3ds.max.Tu...)
|  | How to Make Convincing Platinum, Gold, Silver, Copper, Brass, and Bronze (http://www.highend3d.com/3dsmax/tutorials/materials_and_texturing/How-to-Make-Convincing-Platinum--G...) The metals will all be shown initially in a polished state in order to display the Material without any effects from the different surfaces I will show you at the end of the tutorial. Also despite my complaint about long render times, be aware that if you follow my instructions in setting up the test scene for the Materials it will take a minute or two to render. This is because I jacked up the triangle count on the teapot (160,000) in order to give it a very smooth surface so that the Materials could be shown without any deformation due to blocky geometry. One final note before I get into it, I will assume that all the menus and panels are in their default placements, if you are advanced enough to have re-arranged the layout I will assume you are advanced enough to find where you put the different parts of the interface. I will not get too into the physics of light reflection/refraction because lets face it, if thats what you wanted you would have bought a book on color theory.
|  | Metal Materials in 3DS Max (http://www.truecg.com/TextualTutorial.aspx?id=67) Metal Materials in 3DS Max
|  | Metal Plates Texture tutorial (http://www.tutorialscentral.com/index.php?option=com_content&task=view&id=38&Itemid=28) Leran how to make a great texture effect for mechs and robots
|  | Metalic Satellite dish object (http://www.techtut.com/Tutorial/3D-studio-max/35-Create-a-realistic-looking-satelite-dish.html) Satelite dish object with texture and light
|  | Metallic text (http://www.the3dstudio.com/product_details.aspx?id_product=1595) Metallic text Create shiny metallic text in 3ds max
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